XENOSCAPE is a survival-based post-sci-fi RPG with primitive and techno-fantasy shades at the same time.
The setting
Players will be able to take on the role of sentient beings, among the rarest creatures on Materia, an alien world immersed in a time far away from ours. Nature has now completely regained possession of the world that was heavily colonized by the parasitic hand of the Ancient Human Empire, of which today only a few sad remains remain submerged by a magnificent and terrible biosphere, where mammoth creatures and alien to any biological form live existing today.
There is no trace of civilization, there is no coinage and bartering is the only form of universal trade; the few sentient species help each other as best they can hoping to survive day by day in groups of caravans or by creating small nomadic concentrations.
The Law of the Living is the only tradition known and handed down far and wide for millennia: it guarantees the development and respect for Nature and all living species: among its precepts the most important one stands out, namely the absolute prohibition of diffusion of writing, considered the true cause of the decay of the past civilization.
Beings of extreme biology and endowed with fantastic but scientifically plausible abilities populate the planet, generating in the players a continuous sense of discovery and danger.
The Mechanics
XENOSCAPE is a completely original title, from its definition of setting to the regulation tools used to manage storytelling activities.
The XENOSCAPE system is original and has been designed to simulate the functioning of a biological organism. In fact, it is based on a resource management system, precious and fundamental for survival, but also necessary for carrying out notable feats. These resources will represent the energy, immune defenses and nervous system of the characters and can be recovered with rest and, of course, through nutrition, another essential focus of the game.
XENOSCAPE uses six-sided dice, specifically 6mm d6, but which must not be thrown, but used as a scoreboard to be placed on the board to indicate temporary changes in scores. Trials and fights must be managed with prudent strategy and with the correct management of resources, rather than being resolved thanks to a fortuitous roll of the die.
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