Description
“You ask me if it’s edible?! Dude, it’s 6042… the only limit between what is edible and what you can eat is your imagination!”
– Fred “The Mole” –
0,00€
Earth, in the bizarre 6042, experiences a moment of apparent calm, the sentient races are reduced to a all-time-low.
Automaton, Humans, Mutants and Aliens, forced to share the planet’s resources, live in small communities or in remote places where living conditions are more favorable, trying to recreate – with grotesque or at least questionable results – what for each of them is considered “home”.
Who will be your character?
You will be a Landwalker, an adventurer with bizarre shapes and abilities who wanders from colony to colony without a home or a path.
You will delve into the dangerous and unexplored lands of the Cloaca Coast, seeking your way to survival in the post-post-post… apocalyptic Earth of 6042.
RULES
The rules of Weird World depict a chaotic, dangerous and unpredictable world regardless of the EXP (experience and skills) of the Landwalker.
In a post-post-post apocalyptic world, filled with garbage, strange mutagenic energy and dangerous aberrations, mortality is high but hey, if your Landwalker ends up devoured, disintegrated or shredded it will only be the fault of your reckless choices!
ORIGINS of your LANDWALKER
Choose your Origin: the inextinguishable Humans, the unaging Automaton, the desperate Aliens, the native Mutants and the bizarre Weirdzards.
With EXP, you can upgrade your Landwalker freely, combining dozens of different Skills that will be added to any Mutation or Weirdzardry, always creating new combos.
“You ask me if it’s edible?! Dude, it’s 6042… the only limit between what is edible and what you can eat is your imagination!”
– Fred “The Mole” –
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